At the SF Neurogaming Hackathon 2014, I built an application that captured screenshots when users smiled, overlaying their emotional data alongside the content they were viewing. This project explored how emotion detection could enhance our digital experiences, though the Emotiv EEG's emotion detection accuracy at the time was limited.
Read MoreInspired by Spritz's speed-reading technology, I developed Super Reader, a proof of concept that integrates touchless controls into the reading experience. By using blink detection and subtle hand movements, I explored new ways to control the reading pace without traditional inputs. While blink tracking showed promise as a low-effort control method, hand tracking was less practical compared to simpler options like keyboard controls.
Read MoreBotanicus Perverticus is a houseplant with a personality, designed to crave human touch and respond with a satisfied sigh when its needs are met. Using 60 Hz power grid noise detected by an open-ended analog-to-digital converter, I developed a proximity sensing mechanism in LabVIEW that triggered audio responses via a networked sound server. Inspired by Disney Research’s Botanicus Interacticus, this playful project aimed to make plants more relatable, sparking empathy and responsibility for living things. We showcased it at local MakerSpace meetups, where it became a crowd favorite.
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